![]() ![]() You can choose Quick Game and play against a random player. The Challenge mode allows for PvP (Player versus Player) fun. Unlike Magic, in Shadow Era damages on Allies are permanent.Īs soon as a Hero's life points reach zero, the game ends. If a player has Allies in play, she can then command them to attack either enemy Allies or Hero. The Action phase allows players to either cast Allies, Abilities or Weapons/Armors into play, as well as activate Allies, Heroes or Items' Abilities.Ĭompared to Magic, Shadow Era simplifies the gameplay by not allowing players to do anything during their opponent's turn. Energy refills at the beginning of each player's turn. All cards have an energy cost indicated in the top-left corner. Sacrificed cards add up to constitute the pool of energy necessary to cast spells. Then she will choose one card to Sacrifice (this can be skipped). On her first turn the starting player skips her Draw phase. The Hero you will choose will determine the Allies (creatures that attack for you), Abilities (spells like Fireballs or items to draw additional cards), and Hero Weapons and Armors you can include in your deck.īelow, the structure of a turn, from the official site:ĭuring your turn, you can change the camera view and check zoom in the cards in play and in your hand. Shadow Heroes can be of the following Classes: Mage, Hunter, Warrior, Wulven or Elemental. Human Heroes can be of the following Classes: Mage, Hunter, Warrior, Priest or Rogue. There are two camps: the Shadows and the Humans. The Heroes influence the cards you can choose to build your deck. In Shadow Era, you goal is to kill the opponent Hero. When you first register, you can choose a starter deck with a Hero and a set of assorted cards. It's basically like playing cards, with a few fancy animations here and there, but overall, you will have the same feeling as if you were playing Magic. It has now 200 cards and counting, and it's pretty fun to play. Some people just collect the cards because they are illustrated by various renowned and talented illustrators and painters.īut let's get back to the object of this article. ![]() If you want to have an overview of the rules and how the game plays, have a look at this site here. ![]() Typically, in a Magic booster pack, you get one rare, three uncommon and eleven common cards.Īlso, in order to keep a balance, cards are limited to four of the same, except for the basic lands -the cards that produce the magic energy necessary to cast spells. The deck-building is actually as crucial as the playing.Ĭards are available in starters (usually 60 to 75 cards) or boosters (15 cards). Magic has players taking the roles of sorcerers dueling with their spell represented by cards in decks of 40 or more cards prepared in advance by the player. Besides, there is also an online version. New expansions are added regularly, bringing with them new concepts and game mechanics, which is why the Magic is so rich. Due to the thousands of cards created and added since its first introduction in 1993, it's probably one of the most advanced TCG. (Originally created by Richard Garfield and published by Wizards of the Coast)įor those who don't know Magic, the first TCG, I can only recommend it to you. A bit about Magic: The Gathering, the game that started it all ![]()
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